The London-based investor-backed firm was incorporated in 2010 when its founders recognized a market opportunity for interactive entertainment with high-end production values. These product placements are, in turn, utilized as a unique selling proposition for end-users that authenticate the in-game experience. WeInteractive lets end-users enjoy the core content of the game free-of-charge in order to quickly attain a large and active installed base that is leveraged to attract paid-for product placements from brands. The video game’s demarcated end-user demographic of young adult males in a given geographical territory makes for a lucrative value proposition to certain brands (e.g. I Am Playr lets the end-user emulate the life of a professional football player, both on and off the pitch. WeInteractive is inherently linked to football career simulation video game ‘I Am Playr’. A free-to-play video game is marketed towards a highly segmented target group which is leveraged as a platform for exposure to relevant brands that pay to have a presence on the platform. Video game developer WeInteractive enacts a platform business model.
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